E-book

Autodesk Maya 2010: The Modeling and Animation Handbook

Maya is the industry-leading 3D animation and effects software used in movies, special effects, games, cartoons, short films, commercials, etc. Complex and difficult to learn, the new Maya 2010 features updates to modeling, animation, dynamics, and rendering modules. This invaluable book offers hands-on introduction to the tools and techniques of this fascinating software.

This extraordinary, full-color book presents you with clear step-by-step instructions to projects that enhance your understanding of the modeling and animation stages of production using files from the Yash Raj Films and Walt Disney Pictures feature film Roadside Romeo. You’ll learn how to build models with a variety of surface types and then make them move with a range of animation techniques. Instructor-led tutorials are featured on the DVD that will help you grasp best practices from the beginning with the intent of avoiding unnecessary challenges further along in the process.

- Serves as the next step after you have gained a solid understanding of Maya and you’re ready for 3D modeling and animation
- Explains polygon and NURBS basics and walks you through modeling a body and head
- Demonstrates how to work with inverse kinematics, blend shapes, and apply and animate constraints
- Addresses animating a complete scene, working with lip synching, and using full body IK
- DVD includes clips from Roadside Romeo, artist interviews, and instructor-led videos

This book-and-DVD combo is essential for 3D modeling and animation.

Dreamweaver CS3 Bible

Learn to create dynamic, data-driven Web sites using the exciting enhancements in the Dreamweaver CS3 version. You get a thorough understanding of the basics and then progress to learning how to produce pages with pizzazz, connect to live databases, integrate with Flash and Photoshop, use advanced technologies like Spry and Ajax, incorporate Flash, Shockwave, QuickTime, and WAV files, import Photoshop files directly into Dreamweaver, and enjoy Web success.
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ActionScript 3.0 Bible, 2nd Edition

The updated edition on all the latest features and capabilities of ActionScript 3.0 and Flash Player 10.

ActionScript is a popular programming language used primarily for the development of Web sites and software. This update to the successful previous version introduces you to all the exciting new capabilities of ActionScript 3.0. You'll see how ActionScript 3.0 goes beyond its primary use of scripting Flash animations and is now an object-oriented evolution that runs ten times faster than previous versions and can be used in Adobe's new platforms, including Flex and AIR.

Hands-on instruction and step-by-step tutorials enhance your learning process as you discover everything you need to know in order to harness the power of ActionScript 3.0. You'll learn the nitty gritty of building Rich Internet Applications (RIA) and the ins and outs of putting the new features of ActionScript 3.0 to work for you.


- ActionScript 3.0 goes beyond its original role as a scripting language and has added development features, incredible speed, and the ability to work with Flex and AIR
- Shows you how to apply advanced graphic effects using Pixel Blender
- Demonstrates the all-new text and typography capabilities
- Addresses your new enhanced control over dynamic sound
- Explains templated types and new vector data structures

ActionScript 3.0 Bible offers you a soup-to-nuts guide on all things ActionScript 3.0 so you can get started working with it immediately.

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Web Sites Do-It-Yourself For Dummies, 2nd Edition

A step-by-step guide to creating your first Web site

Everybody's building cool web sites, but how? Web Sites Do-It-Yourself For Dummies, 2nd Edition, shows you how, with simple, step-by-step instruction that will build your confidence as you build your site.

You'll learn to plan your site and secure a domain name, how to use Dreamweaver for site construction, and how to test and publish your site. You'll also learn about designing a blog, creating a podcast, adding Flash, and even how to make money with your Web site. Dummies makes it easy and fun!

- Perfect for those who've never attempted a Web site before, including small-business owners, the family historian, amateur genealogists, and travel buffs
- Explains using Web site creation tools including Dreamweaver, Photoshop Elements, Flash, and WordPress
- Shows how Web pages work, how to plan and design your site, and what to look for in Web hosting services
- Covers editing and creating Web graphics and text, how to customize a site for different purposes, testing, and publishing your site
- Provides information on blogs, podcasts, adding Flash, and making money from your site

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Beginning Flash Game Programming For Dummies

You can start game programming in a flash

Here's how to create five different cool games - no experience necessary!

Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain-teasing math game, go classic with Pong, create monsters and mayhem, and much more.

Discover how to
* Build and control basic movie clips
* Make text appear and change
* Generate random numbers
* Add sound effects
* Create cars and space vehicles that move realistically
* Blow up stuff onscreen

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Building Flash Web Sites For Dummies

You can get Flash-y with your Web site -- here's how!

Know your audience, plan your site, and make it both interactive and cool

Gone are the days when you could get by with a boring Web site. With Flash, you can add interactivity, video, an exciting and easy-to-navigate interface, and eye candy like custom cursors and flying text. This friendly guide makes Flash fun and easy, so you can have your site up and running in no time.

Discover how to

* Build an interface with custom buttons and menus

* Include animation and soundtracks

* Dress up your text

* Create tween animations

* Create ActionScript objects* Test and publish your site


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Flash and PHP Bible

The demand for rich Internet applications (RIAs) such as complete storefronts and interactive surveys is skyrocketing, as is the pressure to create these dynamic apps overnight and at low cost. This in-depth Bible provides the step-by-step instructions you need to quickly create RIAs in Flash using cost-effective, open-source PHP programming tools. You'll learn how PHP works, when you should use it in Flash, and above all, vital security techniques for keeping your interactive sites secure.

Adobe Flash CS3 Professional Bible

Two of the savviest Flash experts in the industry show you how to add impact to your Web content. Robert Reinhardt and Snow Dowd know all the techniques and tricks, and they take you under the hood in this one-stop total reference guide to Flash CS3 Professional. Follow their tutorials, learn from cool examples, and discover insider secrets you won't find in any other book. Don't miss the special 16-page color insert loaded with spectacular examples. Also includes a CD-ROM.

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Master VISUALLY Dreamweaver CS3 and Flash CS3 Professional

Here’s the intermediate-to-advanced-level Dreamweaver and Flash reference that shows you how instead of telling you why. Hundreds of succinctly captioned, step-by-step screen shots reveal how to accomplish more than 340 Dreamweaver CS3 and Flash CS3 Professional tasks. Learn to set up a Dreamweaver site, synchronize local and remote sites, insert and resize images, create hyperlinks, tables, and forms, format with layers and style sheets, add objects and graphics with Flash, use animation and special effects, and much more.



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Teach Yourself VISUALLY Flash CS4 Professional

- As the industry standard for creating lively Web animations, Flash allows you to develop animation content or turn existing graphics into dynamic Web page animations—the CS4 release guarantees a world of new and thrilling possibilities
- If you are a beginner-to-intermediate level Flash user, this book will get you up and running fast as you dive into the tasks of building animation sequences and using ActionScript to create interactive Web page components
- Contains 150 useful and interesting Flash tasks presented in full color that demonstrates how easy it can be to design rich and dynamic content for any Web site

Master VISUALLY Dreamweaver CS4 and Flash CS4 Professional

Updated tips and step-by-step guidance on the integration between the latest releases of Dreamweaver and Flash


- Covering all the new features of Dreamweaver CS4 and Flash CS4 Professional, this two-color visual guide presents practical, straight-forward advice on intermediate-to-advanced level topics
- Offering you the next step on how to maximize the latest releases of this Web site software, the book begins with a review of Dreamweaver and Flash basics and then progresses to managing a finished site, adding dynamic elements and interactivity, and adding movie elements and animation with advanced Flash techniques
- Clear, numbered instructions walk you through the steps for performing more than 300 unique and eye-catching Dreamweaver and Flash tasks with the expectation that you will integrate the techniques to create a robust and interactive Web site
- The companion Web site includes all the author files used in the book as well as customizable Web site templates to help you create robust Web sites with minimal time and effort

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ActionScript: Your visual blueprint for creating interactive projects in Flash CS4 Professional

Visual learners can get up and running quickly on ActionScript programming skills for Flash CS4

If you're a programmer who learns best when you see how something is done, this book will have you up and running with ActionScipt in no time. Step-by-step, two-page lessons show you the core programming foundations you must master to create rich Internet content using the preferred language for work with Flash. The visual approach breaks big topics into bite-sized modules, with high-resolution screen shots to illustrate each task.

You'll learn such skills as how to add interactivity, animate in code, and work with external content to create Flash projects with pizzazz.


- Designed for visual learners, with two-page lessons and step-by-step, fully illustrated instructions
- Covers foundation ActionScript, animating, interactivity, and working with external content
- Demonstrates using the Actions panel, syntax rules, and essential language foundations Shows how to use variables and arrays; write functions, classes, if/else statements, and loops; and work with static classes such as Math
- Explores essential techniques such as loading visual aspects at runtime, text from delimited text files and XML, and server-based assets using Flash Remoting
- Companion Web site features all the code that appears in the text, ready to plug into your Web pages

ActionScript: Your visual blueprint to creating interactive projects in Flash CS4 Professional is the visual learner's way to master ActionScript quickly and easily.

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Flash CS4 Professional Digital Classroom

Flash CS4 Professional Digital Classroom is like having a personal instructor guiding readers through each lesson, while they work at their own pace. This book includes 13 self-paced lessons that let readers discover essential skills and explore new features and capabilities of Adobe Flash Professional. Every lesson is presented in full color with step-by-step instructions. Learning is reinforced with video tutorials and lesson files on a companion DVD that were developed by the same team of Adobe Certified Instructors and Flash experts who have created many of the official training titles for Adobe Systems. Each video tutorial is approximately five minutes long and demonstrates and explains the concepts and features covered in the lesson. This training package shows the basics of using the program, such as using layers and instances to build animation sequences, as well as advance features, such as using ActionScript to create interactive Web page components. Jam-packed with information, this book and DVD takes users from the basics through intermediate level topics and helps readers find the information they need in a clear, approachable manner.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

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Designing Online Learning with Flash

There is a need for a book that provides a model of learning that is appropriate for online learning as well as teaches the user how to create potent Flash applications to deliver online learning content. This book is an Adobe Flash tutorial set in an instructional design context. It demonstrates how to develop Flash tutorials for teaching facts, concepts, principles, and procedures using Merrill s Component Display Theory. All the book s source files are provided as well as Adobe Captivate tutorials demonstrating the procedures.

Flash CS4 For Dummies

With Adobe Flash CS4 For Dummies as your guide, you can unleash your creativity and contribute to the “Flash”-iest showcase of dynamic content: the Web! You’ll beecome acquainted with Flash CS4 and learn when to use this popular Web development tool. Plus, you’ll discover what you can create, from animation to games to presentations.

This full color edition gives you the opportunity to get acquainted with Flash CS4, discover all the possibilities, and become familiar with the new tools. You’ll be able to create dynamic content, adapt the program’s features to suit your development needs, publish your Flash files to the Web, and showcase your creativity and newly acquired skills. You’ll discover how to create graphics, text, and layers, make animations, add sound and video, and optimize your files for download. Find out how to:


- Draw and edit images, create effects, and use layers
- Building layers, manipulate objects, and add buttons
- Animate figures and add interactive features
- Understand the basics of colors, frame rates, and graphics
- Incorporate video and sound files
- Publish your files to the Web

Complete with lists of ten frequently asked questions about Flash, ten best resources for Flash, and samples of work from ten fabulous Flash designers, Adobe Flash CS4For Dummies is your one-stop guide designing dynamic and interactive content.

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Animation, Interactivity, and Games

Push your creative ideas to the next level in content delivery.Use real and simulated 3D space in your Flash games and interactive systems.

3D possibilities offer an untapped creative approach to thinking and designing with Flash. Tap into this medium by:
* Creating reusable templates to reduce costs and cycle time for project development.
* Experimenting with author-provided interactive examples that demonstrate a broad range of Flash applications from website to DVD/CD-ROM delivery.
* Practicing the real-world project techniques presented by the authors in full color.
* Expanding your horizons with experimental projects.

Jim Ver Hague is a professor of Computer Graphics Design at the Rochester Institute of Technology. He has more than 30 years' experience in the field of computer graphics and has lectured, consulted, and conducted workshops internationally in the fields of multimedia, electronic publishing, computer-aided information design, and computer art and sculpture.

Chris Jackson is a computer graphics designer and Associate Professor at Rochester Institute of Technology. Chris has an extensive background in graphic design, printing and interactive multimedia. His professional work has received over 25 distinguished national and international awards for online communication.

User Level: Intermediate

Key Features:
* Techniques for creating reusable templates that reduce costs and cycle time for project development.
* A companion CD-ROM that includes an artists' gallery of example projects and project media for real-world exercises and tutorials.
* A balance of practical and experimental projects designed to teach and stretch your skills.

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How to Cheat in Adobe Flash CS4


Need to solve problems quickly to develop creative projects to time and to budget? Want to hone your Flash skills so you can concentrate on your animation? Then How to Cheat in Flash is for you! Chris Georgenes shows how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and is working to a deadline. With his in-depth knowledge of the little-known secrets used by the pros to produce creative, professional animations, Chris is THE go-to guru for designers and animators who want to create great animation, applications or motion design with Flash. This accessible, practical book and CD package is such a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step walkthroughs that you'll wonder how you survived without it.

* Bestselling How to Cheat coverage of Flash CS4 - a proven format for successful learning.
* Learn a myriad of tips and tricks based on real-life working methods to help you work faster and more efficiently.
* Work from the problem to the solution, to gain the best possible results from Flash.

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Real-World Flash Game Development

This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry.


Gifts from Griffith's REAL-WORLD experiences include: Game design templates and pre-written scripts to automate tasks within Flash; Classes for handling common math computations used in gaming, so that game developers can see how to set up a simple game flow; Powerful debugging tools for your games(debuggers for Flash games are hard to come by, and this book provides them for you).

The associated web site offers: Code from the game examples in the book with fully build-able source files. Additional code snippets, classes, and utilities. Scripts for automating tedious and repetitive tasks within Flash. Template game-design documents for planning game proposals in the same manner outlined in the book. Links to other helpful online resources for both Flash and game development.

*Teaches Flash users the most effective ways to leverage Flash as a game development tool. Concrete, relatable approaches to Flash game development.
* Provides sound strategies, and realistic goals for success - with REAL-WORLD examples and code included so that programmers become quickly empowered to make their own Flash games. *Covers ALL the aspects that come into play when developing a game in Flash, including art, animation, scripting, and optimization.

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Flash Cinematic Techniques

Apply universally accepted cinematic techniques to your Flash projects to improve the storytelling quotient in your entertainment, advertising (branding), and educational media. A defined focus on the concepts and techniques for production from story reels to the final project delivers valuable insights, time-saving practical tips, and hands-on techniques for great visual stories. Extensive illustration, step-by-step instruction, and practical exercises provide a hands-on perspective.Explore the concepts and principles of visual components used in stories so you are fluent in the use of space, line, color, and movement in communicating emotion and meaning. Apply traditional cinematography techniques into the Flash workspace with virtual camera movements, simulated 3d spaces, lighting techniques, and character animation. Add interactivity using ActionScript to enhance audience participation.

* A unique focus on the principles and techniques of the visual art in storytelling.
* Concepts are illustrated with deconstruction of technical issues, step-by-step instruction, and exercises.
* Companion CD-ROM contains digital examples and media files for exercises

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Animating with Blender

Blender has become one of the most popular 3D and animation tools on the market, with over 2 million users, and it is free! Animating with Blender is the definitive resource for creating short animation projects from scratch, the ideal platform for experimenting with animation.

Blender expert and author Roland Hess walks you through the entire process of creating a short animation, from writing to storyboarding and blocking, through character creation, animation and rendering.

*Learn the ropes from Roland Hess, one of Blender's developers and a community guru for this FREE animation program, which was used in the previz for Spiderman 2
* Create a single short animation project from start to finish, take an in-depth look into how all of the Blender tools work together
* Study, pick apart and reuse all of the files from the animation referenced throughout the book, with the Blender software and sample animation files included on the companion DVD

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CINEMA 4D 11 Workshop

Model, texture and animate with Cinema 4D 11 using the techniques and tips provided in Cinema 4D 11 Workshop. Starting with all of the basic concepts, functions, and tools - follow along to the workshop tutorials that deliver a hands-on knowledge of the new R11 toolset as well as the returning advanced features. The companion website provides all of the required tutorial media from the projects in the book so that you create your own working models and animations.


*Covers new features of version 11 such as Motion Clips, as well as advanced features such as MoGraph, Dynamics, Thinking Particles, HyperNURBS modeling, XPresso programming, and Advanced Renderer
*A unique tutorial-based approach teaches readers the workflow process for modeling, texturing, and animation using Cinema 4D 11
*Companion website includes the project files for the tutorials, a video workshop on Expresso, a sample chapter on character modeling, and plug-in samples

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Maya for Games

Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "Image Based Modeling" where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels.
Presented are tried and true techniques that the author has used successfully in game production for the past 10 years. Most, if not all 3D books, focus on basic "box" modeling techniques, which are the basis for proper 3D modeling but not the complete solution. In the author's experience, students who have learned through the Image Based Modeling brand, have quickly excelled into effective modelers.
One of the hardest things for any modeler to do is match their model EXACTLY to the concept art or photos they are provided. The insider tips in this book walk artists through this process. Artists begin with basic modeling and advance to a creating a complete scene and set design/game level. Rather than including sporadic models with zero association from to one another, each model in the book becomes an integral part of an overall theme realistic in game development today.
The accompanying DVD includes 8 exclusive video tutorials on advanced Maya techniques as bonus tracks for artists providing invaluable modeling, rigging and texturing samples. Also, an in-depth video on assembling a "Killer Demo Reel" showing simple but effective video editing techniques used by the author so that artists can learn how to get their work seen. The book not only teaches effective methodology, but provides the user with impressive content for producing effective demo reels and portfolios. Pros and cons of demo reel, website and artist representation are given, along with insights into the expectations of game studios today. The video tutorials show users the finished product, and then run through the process of step by step creation of that particular technique.
--Author Ingrassia is a veteran artist and instructor (Senior Artist on several XBox game projects; and Senior Maya Instructor for Escape Studios in London, considered the top training academy in Europe; with game credits including Shadowrun (2007), Azurik: Rise of Perathia (2001), Harry Potter and the Sorcerer's Stone (2001), Electronic Arts, Inc.) He provides insider secrets, tips, and tricks so that artists can learn a wide variety of cutting-edge modeling and texturing techniques.
--The latest Next-Gen modeling techniques combined with "tried and true" processes provide a leg up for artists new to game work so that they can "hit the ground running" with professional results. + DVD with bonus videos on advanced modeling techniques.
--Game Industry professionals speak about their experiences and advice providing artists with candid, unique insights into the game industry (how they broke in, and how they stayed in).
--Coverage of Autodesk's newly acquired MUDBOX software, so that artists can learn quick and effective sculpting techniques to make use of this exciting and powerful tool that can add a professional look to their models. (Ingrassia has been working with Mudbox for years - he recently gave a lecture on the tool at an animation festival in Prague. His expertise will come through in the book.)
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How to Cheat in Maya 2010

Breathe life into your animations with this essential guide to Maya 2010. Packed with classic animation techniques and the secrets of professional animators, How to Cheat in Maya 2010 provides productivity tips and tricks to help you get things done in the most efficient way possible - and obtain quality results with minimum effort! You will not only learn how to be productive in Maya, you will also be given a peek under the hood at the actual scene files of a professional animator. This comprehensive guide to Maya including animation techniques, troubleshooting common problems, props and scenery creation, and even foolproof lighting tips to show off your work.

With this essential handbook, learn what circumstances call for which techniques, discussing such topics such as character animation, pose to pose blocking, layered animation, rigging, shading and rendering. With recent credits including Horton Hears a Who and Ice Age 3:Dawn of the Dinosaur, Professional Animator Eric Luhta has extensive experience of both using and teaching Maya. How to Cheat in Maya 2010 is an invaluable resource for artists and animators alike. The DVD includes all Maya files, as well as video files of the animations demonstrated in the book. An accompanying web site will also be part of the package.

-- Format of instruction lets animators apply techniques and concepts to their personal work and vision.
-- Scene files included so that readers can see "under the hood" of a professional animator's work.
-- Efficient, creative presentation lets readers quickly understand how to apply a technique to a multitude of uses.
-- Character animation focus fills an overlooked niche.
-- Video files with demonstrations for animators to follow along frame by frame.

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Producing Animation

Drawing heavily from the authors' twenty years of combined experience, Producing Animation offers a clear overview of this exciting industry and a comprehensive guide to the process of developing a project from conception to final delivery. Written from the perspective of a producer, this book offers the foundation of how a project is created in addition to describing the role of the producer at each phase. Answers are provided to many of the most commonly asked questions about animation ranging from how to enter the business to the average cost and schedule for a prime-time animated series.

Producing Animation has the first-of-its-kind comprehensive chart of accounts for animation, named the Animation Budget Builder, which can be individually tailored for each project. Visit www.MovieMagicProducer.com for more details. Students, aspiring producers, investors, television and studio executives, artists, film line producers wishing to branch into animation, and legal advisors will find this an invaluable tool. The chapters specifically geared to the pre-production, production and postproduction processes offer animation producers a wealth of practical advice. Numerous illustrations outline the different steps of production. Forms the authors have devised to help streamline the process are also included.

Observations from a wide range of industry professionals such as; studio heads, creators, directors, producers, writers and members of the production crew, give the reader insight into what it takes to be successful in this business. The authors' personal anecdotes at key process checkpoints relay firsthand experience, illustrating some of the pitfalls a producer must learn to circumvent. Detailed information on preparing a thorough production plan including the budget, schedule, and crew plan can also be found in this book.

Complete guide to identifying, pitching, selling, developing,and producing an animated show Provides comprehensive information on production planning, budgeting, scheduling and tracking your projectIncludes a detailed description and flow charts of the production process for traditional (2D) and 3D CGI

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Animation in the Home Digital Studio

So you want to create animation! Where do you start? With an idea. This creative, exercise-packed guide contains examples and idea-generating activities. What tools do you need? Your computer, simple software programs, and your imagination. This book will tell you how to utilize these tools. Must you spend your life savings on your set-up? No. The author's charts and project timelines will guide you and make the overwhelming simple, and keep your shopping lists manageable.

With Animation in the Home Digital Studio, amateurs and animation students alike can learn how to create a variety of computer animations: from puppet to clay to pixilated, drawn and cartoon. This book contains a CD-ROM loaded with animation clips and exercises. The book's 8-page color insert illustrates stills from the work of independent animators around the world. The book's guide to resources contains a comprehensive list of contests, shows, societies, organizations, e-zines, and more.

Steven Subotnick takes a personal approach to animation. His book is for artists, amateurs, professionals, students, and anyone who wants to use animation as a means of expression. It explains how to create a variety of animations: from puppet to cutout, and from drawn to object animation. Subotnick covers the use of popular software products, including Macromedia Flash, Adobe Photoshop�, Adobe Premiere�, Digidesign ProTools Free, and others.

*The only beginning-level guide to creating and distributing personal animation projects for the serious amateur
*Includes an extensive list of international resources for learning about animation, making animation, and seeing and showing animation
*Companion CD-ROM contains animated clips by sixteen independent animators, as well as instructional animations that demonstrate different techniques

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Animation Writing and Development

The art. The craft. The business. Animation Writing and Development takes students and animation professionals alike through the process of creating original characters, developing a television series, feature, or multimedia project, and writing professional premises, outlines and scripts. It covers the process of developing presentation bibles and pitching original projects as well as ideas for episodes of shows already on the air. Animation Writing and Development includes chapters on animation history, on child development (writing for kids), and on storyboarding. It gives advice on marketing and finding work in the industry. It provides exercises for students as well as checklists for professionals polishing their craft. This is a guide to becoming a good writer as well as a successful one.

* Filled with writing exercises that will challenge your writing limits
* Understand inspiration, idea gathering, and story development* Tips on how to write for kids and why certain stories appeal to different ages
* The how and why of dialogue-what works, and what doesn't

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Designing Sound for Animation

This nuts-and-bolts guide to sound design for animated films explains audio software, free downloads, how sound works, the power of sound when wielded by an animation filmmaker, and provides varieties of examples for how to use sound to enliven your films with professional sound.

Sound-savvy animators save precious resources (time and money) by using sound for effects they don't necessarily have time to create. For example, the sound of a crow flying gives viewers a sense of the crow without the crow. Where there's a macabre element or scene in an animated film, this book explains why you should choose a low frequency sound for it-low frequencies are scary, because the ear can't decipher their origin or direction!

On the DVD: three 5-minute animations; sample sound clips, jump cuts and video streams; plus motion graphics with which to practice sound-applications explained in this book.
** The animation sound design techniques discussed in the book are based on those used by today's newest and brightest animation filmmakers
* The book's case examples give readers extra tips and tricks to apply to their own sound design
* The book's DVD is highly instructional, includes sound clips to be practiced with

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Animation: The Mechanics of Motion

Learn the key skills you need with this practical and inspirational guide to all the fundamental principles of animation. With extended pieces on timing, acting and technical aspects, Chris Webster has created the vital learning tool to help you get the most out of your animation and develop the practical skills needed by both professionals and serious students alike.
The free CD-ROM includes more than 30 animations illustrating the techniques described throughout the book as well as examples of a professional Production Schedule, Budget and Production Chart - everything you need to get started!

With a Foreword by Peter Lord, Creative Director and Co-Owner of Aardman Animations and an Introduction by Mike Milne, Director of the award-winning animation house Computer Animation, Framestore CFC.

* Improve your timing, performance and animation production skills with this practical guide to animation skills suitable for all disciplines.

* Benefit from the skill and experience of a leading professional and educator with more than 20 years industry experience

* Understand and master action analysis, movement and timing with this beautifully illustrated guide

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Animation from Pencils to Pixels

Award-winning animator Tony White brings you the ultimate book for digital animation. Here you will find the classic knowledge of many legendary techniques revealed, paired with information relevant to today's capable, state-of-the-art technologies.

White leaves nothing out. What contemporary digital animators most need to know can be found between this book's covers - from conceptions to creation and through the many stages of the production pipeline to distribution. This book is intended to serve as your one-stop how-to animation guide. Whether you're new to animation or a very experienced digital animator, here you'll find fundamentals, key classical techniques, and professional advice that will strengthen your work and well-roundedness as an animator.

Speaking from experience, White presents time-honored secrets of professional animaton with a warm, masterly, and knowledgeable approach that has evolved from over 30 years as an award-winning animator/director.

The book's enclosed CD-Rom presents classic moments from animation's history through White's personal homage to traditional drawn animation, "Endangered Species." Using movie clips and still images from the film, White shares the 'making of' journal of the film, detailing each step, with scene-by-scene descriptions, technique by technique. Look for the repetitive stress disorder guide on the CD-Rom, called, "Mega-hurts." Watch the many movie clips for insights into the versatility that a traditional, pencil-drawn approach to animaton can offer.

* Valuable CD-ROM contains a complete animated film made by the author and teaches how to apply the techniques in this book!

* Chock full of tips and secrets from this award-winning animation veteran

* The glossary of animation-related terms is worth its weight in gold

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Storyboards: Motion In Art, Third Edition

Among the most useful tools in the production of any TV show or film is the storyboard, which is the visual blueprint of a project before it is shot. The director's vision is illustrated in the manner of a comic strip and handed on to the crew for purposes of budgeting, design, and communication.


Storyboards: Motion in Art 3/e is an in depth look at the production and business of storyboards. Using exercises, real-life examples of working in the entertainment industry, interviews with people in the industry, and sample storyboard drawing, this book will teach you how to :

* Develop and Improve your boards
* Work with directors* Develop your resume and your portfolio
* Market your talent
* Create and improve a storyboard using computers

Packed full of practical industry information and examples, this book will help the reader improve their skills to either land their first assignment or advance their career.

New to this edition:

* NOW IN FULL COLOR!
* Feature samples from top storyboard artists
* 20 NEW CHAPTERS reflecting latest industry knowledge!
* More information on the artistic side of storyboarding
* Storyboards from TV shows and films including The Simpsons, The West Wing, Captain Scarlet, seaQuest DSV,The Matrix, and much more
* New interviews with top storyboard artists
* Brand new art throughout

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Prepare to Board! Creating Story and Characters for Animation Features and Shorts

Packed with illustrations that illuminate and a text that entertains and informs, this book explains the methods and techniques of animation preproduction with a focus on story development and character design

Story is the most important part of an animated film-and this book delivers clear direction on how animators can create characters and stories that have originality and appeal. Learn how the animation storyboard differs from live action boards and how characters must be developed simultaneously with the story. Positive and negative examples of storyboard and character design are presented and analyzed to demonstrate successful problem-solving techniques. Artwork from an international array of students and professionals supplement the author's own illustrations. Three never-before-published interviews with well known development artists and a comprehensive glossary are also included.

-Written and illustrated by a renowned animator with 30 years experience as producer, designer, and story artist.
-Storyboard and character design examples from an international array of students and professionals.
-Positive and negative examples illustrate the techniques.

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Secrets of Oscar-winning Animation

If you love animation then you're in for a treat!

Olivier Cotte has gone behind-the-scenes of 13 of the greatest short animations ever made, interviewing the directors and close collaborators who made each one, to offer us a unique guide to classic techniques from the masters of their crafts. Packed with beautiful, instructive illustrations and previously unpublished material (including story-boards, photos and hand-drawn sketches) and interspersed with interviews - this is an exceptional source of inspiration and knowledge for animators, students and fans alike.

Covering 13 winners of the Academy Award for Best Animated Short Film:

Neighbours (Norman McLaren, Oscar 1952)

Frank Film (Frank Mouris, Oscar 1973)

Le Chateau de sable (Co Hoedman, Oscar 1977)

The Fly (Ferenc Rofusz, Oscar 1980)

Anna & Bella (Borge Ring, Oscar 1985)

L'homme qui plantait des arbres (Frederic Back, Oscar 1987)

Balance (Christoph and Wolfgang Lauenstein, Oscar 1989)

Manipulation (Daniel Greaves, Oscar 1991)

Mona Lisa descending a staircase (Joan C. Gratz, Oscar 1992)

Quest (Tyron Montgomery, Oscar 1996)

The Old Man of the Sea (Alexandre Petrov, Oscar 1999)

Father and Daughter (Michael Dudok de Wit, Oscar 2000)

Harvie Krumpet (Adam Elliot, Oscar 2003)

* Learn from the best... Olivier Cotte interviews some of the most innovative and inspirational animators of the last 50 years, including Frank Mouris, Borge Ring, Frederic Back, Alexandre Petrov and Michael Dudok de Wit
* See how it's done... with never before published color storyboards, preliminary sketches, stills from the films and behind-the-scenes photographs
* Be inspired... the detailed exploration of how these unique films were made will make you want to get out there and do it yourself!

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The Art of the Storyboard, Second Edition

Communicate your vision, tell your story and plan major scenes with simple, effective storyboarding techniques.


Using sketches of shots from classic films, from silents to the present day, John Hart leads you through the history and evolution of this craft to help you get to grips with translating your vision onto paper, from the rough sketch to the finished storyboard. More than 150 illustrations from the author's and other storyboard artists' work illuminate the text throughout to help you master the essential components of storyboarding, such as framing, placement of figures, and camera angles.

Level: Novice
* Plan effectively, communicate clearly and budget accurately with strong storyboards
* See how it's done - with more than 150 detailed sketches and storyboards illustrating every point
* If you are just starting your filmmaking career and want to get to grips with this vital preproduction tool - let John Hart show you how!


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Dream Worlds: Production Design for Animation

Hans Bacher is acknowledged as one of the greats of production design for animation and he has been given unparalleled access to Disney's archives to uncover eye-popping examples of both his own work and that of his colleagues. With illustrations from Bambi, Mulan, Beauty and the Beast, Brother Bear and many more - it is a visual feast of never-before-seen artwork, complete with insight from the artist on how and why they were designed as they were.


Key features and benefits:
* Sneak a peak behind the scenes! With 400 never-before-seen illustrations from classic films like Bambi, Beauty and the Beast and Lilo & Stitch
* Learn from one of the true industry greats!Hans Bacher is one of the best known production designers in the industry
* Beautiful and insightful - offers inspiration to designers in animation, film and game

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Stop Motion: Passion, Process and Performance

Be inspired by award-winning animator Barry Purves' honest insight into the creative process of making stop motion animations, using his own classic films to illustrate every step along the way. With Barry's enthusiasm for puppets in all their many guises and in-depth interviews from some of the world's other leading practitioners, there is advice, inspiration and entertainment galore in Stop Motion: Passion, Process and Performance.

And there's more! Many of the artists and craftsmen interviewed have contributed their own specially drawn illustrations - showing their inspirations, heroes and passion for their craft. These beautiful images help make the book a truly personal journey into the heart of the animation industry with broad appeal for anyone with a love of animation.

* Discover the potential of puppets and models with personal insight from some of the world's most experienced stop motion animators.

* Get advice on everything from the initial concept, to scriptwriting and costume through to directing, animating and postproduction.

* Go behind the scenes with beautiful colour illustrations and production shots that bring the process to life.

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Ideas for the Animated Short with DVD

Build your skills in the development of story ideas that will command an audience for your 2-5 minute animated short.

Packed with illustrated examples of idea generation, character and story development, acting, dialogue and storyboarding practice this is your conceptual toolkit proven to meet the challenges of this unique art form.

The companion DVD includes in-depth interviews with industry insiders, 18 short animations (many with accompanying animatics, character designs and environment designs) and an acting workshop to get your animated short off to a flying start!

With Ideas for the Animated Short you'll learn about: Story Background and Theory * Building Better Content * Acting: Exploring the Human Condition * Building Character and Location * Building Story * Dialogue * Storyboarding * Staging

* This unique creative toolkit for idea generation and refinement is short and to the point, focused on the basic principles you need to know
* The companion DVD contains professional and student animations (including preparatory sketches and storyboards) to demonstrate effective techniques and imaginative results
* Packed with inspirational interviews and behind-the-scenes work from top professionals from Sony, Pixar and Disney

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Stop Motion: Craft Skills for Model Animation, Second Edition

To make great animation, you need to know how to control a whole world: how to make a character, how to make that character live and be happy or sad. You need to create four walls around them, a landscape, the sun and moon - a whole life for them. You have to get inside that puppet and first make it live, then make it perform.

Susannah Shaw provides the first truly practical introduction to the craft skills of model animation. This is a vital book in the development of model animation which, following the success of Aardman's first full-length film, Chicken Run, is now at the forefront of modern animation.

Illustrated in full colour throughout you are shown step by step how to create successful model animation. Starting with some basic exercises, you will learn about developing a story, making models, creating set and props, the mechanics of movement, filming, postproduction and how to set about finding that elusive first job in a modern studio.

Susannah Shaw is Programme Development Manager for the Animated Exeter festival. She was head of the Bristol Animation Course from 1996 to 2000 at the University of the West of England and former camera assistant at Aardman (working on 'A Close Shave' among other films).

* The best-selling full-color practical introduction to the craft skills of model animation
* Benefit from the advice of top international animators such as Nick Park and Tim Hittle
* Discover everything you need to know to be a model animator in a modern studio!

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Drawn to Life: 20 Golden Years of Disney Master Classes

Discover the lessons that helped bring about a new golden age of Disney animation!

Published for the first time ever, Drawn to Life is a two volume collection of the legendary lectures from long-time Disney animator Walt Stanchfield. For over twenty years, Walt helped breathe life into the new golden age of animation with these teachings at the Walt Disney Animation Studios and influenced such talented artists as Tim Burton, Brad Bird, Glen Keane, and John Lasseter. These writings represent the quintessential refresher for fine artists and film professionals, and it is a vital tutorial for students who are now poised to be part of another new generation in the art form.

Written by Walt Stanchfield (1919-2000), who began work for the Walt Disney Studios in the 1950s. His work can be seen in films like Sleeping Beauty, The Jungle Book, 101 Dalmatians, and Peter Pan.

Edited by Academy Award-nominated producer Don Hahn, who has prduced such classic Disney films as Beauty and the Beast and The Lion King.

* Legendary lessons from a master Disney animator - collected for the first time ever
* Packed full of illustrations from some of the top animators in the world including Brad Bird
* Two volumes and 750 pages of pure gold - offering in-depth advice and instruction

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Drawn to Life: 20 Golden Years of Disney Master Class

Discover the lessons that helped bring about a new golden age of Disney animation!

Published for the first time ever, Drawn to Life is a two volume collection of the legendary lectures from long-time Disney animator Walt Stanchfield. For over twenty years, Walt helped breathe life into the new golden age of animation with these teachings at the Walt Disney Animation Studios and influenced such talented artists as Tim Burton, Brad Bird, Glen Keane, and John Lasseter. These writings represent the quintessential refresher for fine artists and film professionals, and it is a vital tutorial for students who are now poised to be part of another new generation in the art form.

Written by Walt Stanchfield (1919-2000), who began work for the Walt Disney Studios in the 1950s. His work can be seen in films like Sleeping Beauty, The Jungle Book, 101 Dalmatians, and Peter Pan.

Edited by Academy Award�-nominated producer Don Hahn, who has prduced such classic Disney films as Beauty and the Beast and The Lion King.

* Legendary lessons from a master Disney animator - collected for the first time ever
* Packed full of illustrations from some of the top animators in the world including Brad Bird
* Two volumes and 750 pages of pure gold - offering in-depth advice and instruction

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Voice-Over for Animation

Voice Over for Animation takes animation and voice-over students and professionals alike through the animated voice-over world. The book provides information, exercises, and advice from professional voice-over artists. Now you can develop your own unique characters, and learn techniques to exercise your own voice gain the versatility you need to compete. You can also learn how to make a professional sounding demo CD, and find work in the field.

The accompanying CD is professionally recorded, and features: scripts, Animation Talent Agent interviews, Casting Director interviews and Interviews with Animation Voice-Over Artists like Nancy Cartwright (Bart, The Simpsons) and Cathy Cavadini (Blossom, Power Puff Girls) and Bill Farmer (Goofy). This is an invaluable resource for animators and voice-over artists.

--Author MJ Lallo is a VO artist, director, producer, and casting director.
--Examples of voice placement for characters, to allow for practice of standard voices commonly used in cartoons.
--Voice-over demo included on CD so that students can model their own voice-over demo around the example.
--Standard cartoon dialects like British, Mexican, French, and East Indian dissected.
--Exercises offered to strengthen voices and improve flexibility.
--Tips from professionals.

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How to Make Animated Films

Become Tony White's personal animation student. Experience many of the teaching techniques of the golden era of Disney and Warner Brothers studios and beyond.all from the comfort of your own home or studio. Tony White's Animation Master Class is uniquely designed to cover the core principles of animated movement comprehensively. How to Make Animated Films offers secrets and unique approaches only a Master Animator could share. Includes hands-on Tutorials, demonstrations and final sample animations. . Whether you want to become a qualified animator of 2D, 3D, Flash or any other form of animation, Tony White's foundations bring you closer to that goal. The DVD is invaluable, in that readers are not only taught principles and concepts in the book, they are able to see them demonstrated in action in the movies on the DVD.

*Look over the shoulder of award-winning Master Animator, Tony White, as he works at his animation lightbox. Watch, listen, experience as the author demonstrates everything you need to know.
*Tony White is a legendary animator with a strong following. His best-selling title: The Animator's Workbook has 80,000 copies to date.
*For aspiring animators on their own - without backing or funding. Get the same results the Disney animators do with bare minimum technique and equipment.
*DVD offers a perfect audio/visual companion to the book with movies of the author at his drawing desk, creating art in front of our eyes - demonstrating difficult techniques like flipping, inbetweening and superimposition.

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Timing for Animation, Second Edition

A classic of animation education since it first published in 1981. Copies of Timing for Animation have been sitting dog-eared and spine-split on desks and workstations around the world, wherever animation is produced for more than 25 years. All you need to breathe life into your animation is at your fingertips. All the vital techniques employed by animators worldwide are explained using dozens of clear illustrations and simple, straightforward directions. Learn how animations should be arranged in relation to each other, how much space should be used and how long each drawing should be shown for maximum dramatic effect. Fully revised and updated, the second edition includes timing for digital production, digital storyboarding in 2d, digital storyboarding in 3d, the use of After Effects and much, much more!

* Animate it right first time with these tried and tested techniques by industry legends, Halas and Whitaker. The second edition is fully updated for digital workflows, by Tom Sito, animator of Beauty and the Beast and Shrek.
* Get straight to the good stuff with simple, no-nonsense instruction on the key techniques like stretch and squash, animated cycles, overlapping, and anticipation. Learn how animations should be arranged in relation to each other, how much space should be used and how long each drawing should be shown for maximum dramatic effect.
* Fully revised, in Full color and updated, the second edition includes timing for digital production, digital storyboarding in 2d, digital storyboarding in 3d, the use of After Effects and much, much more!

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Game Character Modeling and Animation with 3ds Max

This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max.

Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline:
1. 3D modeling, including techniques specifically for both the body and head.
2. Unwrapping a model, which is one of the most misunderstood processes.
3. An overview of creating textures for your Unwrapped chararacter using Photoshop.
4. Rigging or Skinning a Character, using the industry standard Character Studio 4.
5. 'How to make your character move' with an overview of game animation and deeper into Character Studio.

But it doesn't end there! Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for play in Unreal Tournament.

* Convenient learning - the companion DVD contains everything needed to complete the tutorials, so chapters and subjects can be tackled in any order
* Proven techniques - the book is based on the author's successful course at the Digital Media Academy
* Certified training - co-published with the software developer, Autodesk

Contents
3D Character modeling; Texture Mapping and the UVW Unwrap Modifier; Painting the texture; Rigging; Export/Import; Editing Motion capture data with Character Studio


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3ds Max Modeling for Games

The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development.

The strength of this book is that it teaches all of the important game modeling elements of 3ds Max: character modeling, environment modeling, mapping. The book covers how to model, texture and animate credible game characters and levels using 3ds max. As readers move from tutorial to tutorial, they will be building their own portfolio of high quality work.

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Poly-Modeling with 3ds Max

Learn how to create professional models for advertising on TV and the web. Blending real-world experience and the technical aspects of poly-modeling, this book shows how to ultimately create content in a dynamic, efficient manner.

This collection of tips, tricks and techniques will give you the freedom to determine the edge flow and overall mass of your models through this free-form digital sculpting method. The accompanying website offers instructional files that show the models in progressive stages of development. In addition there is a free user forum for interactive feedback and information.

* Official Autodesk technique series book includes a collection of tips, tricks and techniques on how to create models for advertising, TV and the web.
*Unique focus on poly-modeling over box modeling and quick workflow tricks for the production deadline crunch
*Detailed exercises to take you step-by-step through the process of creating high-quality models with speed and ease.
*Extensive tutorials on the functionality of PolyBoost within 3dsMax 2009 and current, applicable, adaptable information on the use of Graphite Modeling Tools with 3ds Max 2010 (Polyboost has been implemented into 3ds Max 2010 and renamed Graphite Modeling Tools)

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Deconstructing the Elements with 3ds Max, Third Edition

3ds Max is the leading 3D modeling, animation, and rendering solution for artists, schools, and production environments. The unique tutorial approach of this book permits readers to learn essential techniques that every 3D artist needs to create CG environments by recreating the earth's elements of earth, air, fire and water. No extra plug-ins are required to perform the exercises. Draper studies the real world and then simulates it with 3ds Max -a unique approach that reflects classical art training.

"Deconstructing the Elements" allows artists to recreate natural effects using Autodesk� 3ds Max�. This new edition boasts all new tutorials. All editorial content is updated to be current with the current version of 3ds Max. Inspirational images cover every page as the author shares his professional insight, detailing the how and why of each effect, ensuring the reader a complete understanding of all the processes involved.

The companion web site includes all of the tutorials from the previous two editions, only available to purchasers of this 3rd edition - plus all new tutorials of the current edition. It's like getting 3 books in one!

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Learning Autodesk 3ds Max Design 2010: Essentials

Learning Autodesk 3ds Max 2010 Design Essentials is a superb end-to-end reference that provides users with complete info on all of the features and options available in the latest version of 3ds Max Design, so that users can learn how to use 3ds Max Design confidently in a production environment. Each chapter offers a series of lessons - which introduce the functional areas of Max Design and go over all associated features (with examples), and then a lab (which demonstrates a practical application of the lesson). Together, all of the lessons deliver and sound and complete approach to revealing the functions, features, and principles of 3ds Max 2010 Design. New Bonus section on MaxScript covering techniques for automating repetitive tasks and customizing 3ds Max Design to make you more productive. The DVD includes project Scene & support files, 3 bonus chapters and 4 bonus labs (an additional 370 pages of 3ds Max Design techniques) with free models & texture maps from Turbo Squid (a $188 value), and a link to a trial version of Sketchbook Pro.

* The official Autodesk 3ds max Reference book with authoritative content approved by Autodesk.

* Reference format emphasizes core Max Design features

* Learn about lighting a 3D scene in 3ds Max Desin and explore the application of various lighting techniques.

* Discover techniques for a professional design workflow, including how to organize your scenes and objects and 3D workspace.

* The DVD includes project Scene & support files, 3 bonus chapters and 4 bonus labs (an additional 370 pages of 3ds Max Design techniques) with free models & texture maps from Turbo Squid (a $188 value), and a link to a trial version of Sketchbook Pro

Learning Autodesk 3ds Max 2010 Foundation for Games

Learning 3ds Max 2010 Foundation for Games is the key to unlocking the power of Autodesk 3ds Max, directly from the creators of one of the world's most powerful 3D animation and effects software products. Get hands on experience with the innovative tools and powerful techniques available in the new version of 3ds Max, through all new project-based lessons. Projects will include valuable game assets and examples. Topics will include modeling, animation, materials & mapping, rendering.

Autodesk will be contributing assets (models and images) from high-profile studios. The DVD will include: bonus short films, demos, hotkey reference, free models from turbosquid, a $160 value.

* Only 3ds max book to market with authoritative content approved by Autodesk - Full 4-color treatment.
* Autodesk Official Training Courseware--co-published with Autodesk
* Project-driven format emphasizes core skills along with software training* Valuable DVD including bonus short films, demos, hotkey reference, free models from turbosquid (value $160).

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How to Cheat in 3ds Max 2010

Need to get results with 3ds max fast? Why take months to learn every button in 3ds max when you can create great visuals with just a few key tools? Learn to create quick yet stunning special effects, and animated characters with the fastest techniques possible. Need convincing grass, trees, water, shadows? You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done bing-bang with this book. When you need an animated character you can spend days fiddling with polygons, or you can use this book to put it together in minutes and get the entire project done in a day. How to Cheat in 3ds max includes a host of time-saving techniques as well as little-known tools that will make you look like an expert in no time flat. This book is for busy professionals who need to get it done right, but also need it done fast. NEW to this edition will be higher-end cheats (for Intermediate users) geared towards greater realism in images, and game-centered cheats.

The DVD includes scene files and bitmaps used to illustrate the cheats, also music files, organizational samples, and instructional Camtasia movies of Michele showing some of the trickier techniques.

* 3ds Max luminary, Bousquet, shares 3ds Max secrets and little-known tips and tricks that save users bundles of time.
* Concise, step-by-step, focused, examples with everything on the accompanying DVD so that professionals and beginners alike can start toying right away: NEW camtasia MOVIES added to DVD for this edition, where Michele demonstrates the trickiest cheats.
* Proven "How to Cheat" series - Learn to create quick yet stunning special effects, animations, realistic textures, and game elements - the fastest techniques possible.

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Rendering with mental ray and 3ds Max, Second Edition

Create stunning renders of your 3ds Max models in mental ray with this concise guide. Learn all of the essential concepts such as indirect illumination, materials, render options, shaders, and lighting. Rendering with mental ray and 3ds Max, Second Edition is now revised to cover Autodesk Revit and special effects. The companion website includes all of the necessary project files from inside the book.

*Render beautiful scenes with 3ds Max and the powerful mental ray application
*Covers all aspects of rendering including materials, lighting, shaders, indirect illumination, and special effects
*Companion website includes tutorial files and sample files

Contents
Getting Started with mental ray in 3ds Max; Rendering with mental ray inside 3ds Max; mental ray and lights; mental ray and Materials; mental ray and Shaders; Special Effects; Revit

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