E-book

View-Dependent Character Animation

View-Dependent Character Animation

Computer generated 3D animation has matured over the years into a complex art form. Coordinating and presenting the character"s movement in three dimensions to convey a specific idea to the audience requires artistic and technical skills, and often a labourious iterative trial-and-error process to get it right. Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem. Warranting a formal representation of the moving camera, and efficient algorithms to help author the multitude of character poses required for the animation. It is also necessary to deal with issues pertaining to camera and character pose interpolation and visualization of the association between the two. The solution to this problem has to be efficient and elegant from the perspective of a computer scientist, and make sense and be intuitive to use.

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3D Attack Magazine

3D Attack Magazine
Interview with Jan Schoenwiesner by Tavy Pasieka
• Vray - First Impressions by Thomas Pasieka
• Portrait of A Silent Man "Making Of" by Patrick Eischen
• V-ray Tutorial by Thomas Pasieka
• Volumetric Rendering by Rui Batista
• Single Shader Tutorial by Bram van Gerwen
• CINEMA 4D Q&A
• Freelancers for Hire
• Pamela Kleibrink Thompson - Resumes, Portfolios and Demo Reels• Best of C4D Gallery
• Goodies and more.

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Foundation Flash 8

Foundation Flash 8 is the book you need if you're looking for a solid foundation in Flash 8 Basic and Flash 8 Professional.Thousands upon thousands of designers have already learned from its previous editions and it's easy to understand why.The fourth edition of friends of ED's legendary beginner Flash book, Foundation Flash 8 uses a series of structured exercises and detailed discussions to help you start your exploration of Flash. The detailed tutorial style will ensure that you retain the knowledge you gain and are able to draw upon it throughout your Flash career. Foundation Flash 8 features a running case study that evolves into a fully functional Flash website as you work through the tutorials, so you'll immediately see everything that you learn being used in a practical project.

This book focuses on the core skills that you need to get started working with Flash 8: understanding the interface, becoming familiar with the creative tools and their capabilities, grasping the relationships between the different components that make up a Flash movie, and getting insight into how to put all the pieces together to create your own Flash-based website.

Summary of Contents:
Chapter 1: Flash Movie Essentials
Chapter 2: The Flash Tools Panel
Chapter 3: Flash Symbols and Libraries
Chapter 4: Managing Content
Chapter 5: Working with Color and Images
Chapter 6: Motion Tweening
Chapter 7 Shape Tweening
Chapter 8: Masks and Masking
Chapter 9: Advanced Animation, Effects, and Commands
Chapter 10: Actions and Interactions
Chapter 11: Intelligent Actions
Chapter 12: Multimedia: Sound and Video
Chapter 13: Optimizing
Chapter 14: Publishing
Chapter 15: Intermediate ActionScript, Part 1
Chapter 16: Intermediate ActionScript, Part 2
Chapter 17: High-Level Site Design
Chapter 18: Futurescape

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Flash 8 Essentials

As a creative professional or interactive developer, you'll be amazed at the exciting possibilities presented to you by the new features available in Flash 8; but as a busy designer, we know you won't have as much time as you'd like to explore these new additions. Never fear--this book wastes no time looking at timeline basics, tweens, or movie-publishing options--it focuses exclusively on the new Flash 8 features, getting you quickly up to speed with a combination of illustrative tutorials, handy references, and inspirational examples.In this book, you'll learn how toBenefit from exciting new pixel-level control with the new BitmapData APICreate stunning visual effects with filters and blend modesAdd interactive video quickly and easily using cue points, video alpha channel support, and the industry-leading On2 VP6 codecTake advantage of speed enhancements with bitmap cachingCommunicate easily with browsers using the new ExternalInterface classAdd support for uploading images directly from Flash 8 with the new File Reference classTake advantage of the new text field and drawing improvementsBy the end of the book, you'll know that there's no shortage of new tools to enhance and inspire your Flash development; and since this book is written by some of the community's leading Flash experts, you'll know you're in good hands. If you're looking to master Flash 8 with a minimum of time and effort, then this is the only book for you.

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Flash Web Design

Learning from the best is always a good idea, especially when the best in the field is adept at explaining his methods. In Flash Web Design, Hillman Curtis, a renowned Web developer (particularly in motion graphics) walks you through nine enlightening Flash projects in order of increasing complexity.

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The Flash Anthology: Cool Effects and Practical ActionScript


A practical and fun Flash book that shows readers over 60 practical techniques, solutions and cool effects to instantly use on their Website or project. The Flash Anthology makes an excellent task reference or it can be used for inspiration for future projects. The book tackles the majority of the most common building blocks for real world Flash applications-as one reviewer described "it covers everything that Flash does best". Topics covered include working with external data, debugging, animation, sound and video effects, flash forms and getting indexed by search engines. All the solutions are based on ActionScript, are completely customizable and come with suggested modifications. Examples are compatible with ActionScript 2 and Flash MX 2004.


The Flash Anthology: Cool Effects and Practical ActionScript by Steve GrosvenorPublisher: SitePoint Pty Ltd; 1 edition (June 2004) ISBN-10: 095792187X PDF 3,7 Mb 455 pages

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