E-book

Learning Flash Media Server 3

If you're interested in recording and streaming media using Flash Media Server 3 (FMS3) and Adobe's Real-Time Messaging Protocol, this 267-page PDF-only book is the perfect primer. web developers familiar with Flash Media Server 2 or Flash Communication Server 1.5 will quickly discover that FMS3 is a different animal. Each chapter in this step-by-step guide focuses on a specific aspect of the server and how to develop FMS3 applications with ActionScript 3.0
If you're interested in recording and streaming media using Flash Media Server 3 (FMS3) and Adobe's Real-Time Messaging Protocol, this 267-page PDF-only book is the perfect primer. web developers familiar with Flash Media Server 2 or Flash Communication Server 1.5 will quickly discover that FMS3 is a different animal. Each chapter in this step-by-step guide focuses on a specific aspect of the server and how to develop FMS3 applications with ActionScript 3.0.

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Foundation Flash CS3 Video

And this book, the 2nd edition of the critically-acclaimed Foundation Flash 8 Video, shows you how to make the most of video in Flash CS3. The authors start with the basics of creating video ready for use on the web using popular applications such as Windows Movie Maker and iMovie, creating FLV (Flash video) using both Flash and other applications such as Sorenson Squeeze, and importing that video into Flash.
With that out the way, then turn their attention to essential practical techniques such as creating and customizing video players, applying blends and filters to
Flash Video, effective use of video alpha channel and masks, captioning, cue points, interactivity using the Camera object, going full screen, and much more.


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Real-time 3D Character Animation with Visual C++

Nik Lever takes you through the journey from the basics of 3D manipulation all the way to morph objects and sub-division surfaces. On the way you get Visual C++ project files to study and software that runs on the Windows desktop. The free CD-ROM gives you a full-featured development environment for 3D character animation, so even if you find some of the maths and the code hard to follow straight away you can still create your own games. The game engine (Toon3DCreator) provided free and fully functional on the CD-ROM, even has an ActiveX control that allows you to distribute your work on the Internet. All source code for Toon3D is included on the CD. You will also get an insight into the artist’s problems; learn how to keep the characters interesting while not exhausting the game engine.
Understand the complete picture and make the most of your skills to help you succeed in, or break into the computer gaming industry with this comprehensive guide to
programming for real-time 3D character animation.

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Advanced Linux 3D Graphics Programming

Advanced Linux 3D Graphics Programming builds upon the foundation set in Norman Lin's Linux 3D Graphics Programming. This second volume provides programmers who are experienced in both Linux and fundamental 3D graphics concepts with a well-rounded perspective on 3D theory and practice within the context of programming larger interactive 3D applications.
Lin's primary goal is to provide a solid understanding of the concepts involved in interactive 3D graphics programming in order to enable the reader to write 3D programs, libraries, and games, and to analyze and understand others' 3D code. By focusing on more than just hard-core 3D algorithms, and by providing detailed information on equally important issues such as 3D modeling, world editing, digital sound, and collision detection, Lin gives the reader sufficient information to program and populate complete 3D worlds under Linux.

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Pro OGRE 3D Programming

Pro OGRE 3D Programming is your detailed guide to utilizing the OGRE 3D engine. You'll learn what OGRE is, and more importantly, what it is not. OGRE gives you an object-oriented interface to render 3D scenes independent of the implementation such as Direct3D or OpenGL. OGRE is available on Windows, Mac OS X, and Linux. It can be utilized to create a variety of 3D-based applications and is commonly used in game creation. If you are an aspiring game programmer with beginner/intermediate-level knowledge of game design practices and intermediate-level knowledge of the C++ language, this is the book for you. Familiarity with open source project management tools such as CVS and Subversion will also help you to digest the material. You'll want to pick up a copy of this book because it Includes a ready-to-use Utility Toolkit class library useful for jumpstarting OGRE-based programs Covers OGRE in its entirety, from obtaining the source to polishing the final product Is the most comprehensive volume on the best-in-breed 3D rendering library Includes a discussion of OGRE'S capability from the perspective of the content creator.


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Introducing 3Ds Max: 3D for Beginners

Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instruction in this easy-to-follow guide.
Introducing 3ds Max 9: 3D for Beginners breaks down the complexities of 3D modeling, texturing, animating, and visual effects. You'll jump right into the pipeline—from preproduction to production to postproduction—with clear-cut explanations, tutorials, and hands-on projects to build your skills. A special color insert includes real-world examples from talented 3ds Max beginners. From immediately creating your first animation to tackling poly modeling, rendering, and particles, you'll get a solid grounding in
3ds Max 9.

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Design First for 3D Artists

The most overlooked component in 3D animation is design. This is a cross-platform book that will show how to apply the techniques of pre-visualisation through sketching, colour, and photo reference to enhance your 3D. As a CGI producer/director, Geoffrey Kater communicates to 3D artists on a daily basis about the importance of using traditional design techniques to improve and fully realise animation projects. When faced with your next 3D project, this book will have you reaching for the pencil first, instead of your keyboard.

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Flex Application Development: Building Rich Media X (AdvancED)

This book is for any Flex developer who has mastered the basics, but wants to take their skills to the top levelit is packed with essential practical techniques in use in a professional production environment, which you can learn from and use in your own Flex 2 or Flex 3 applications. Written by a team of expert developers from the Los Angeles-based Almer/Blank consultancy, the book takes you through exactly how they built the popular Rich Media X (RMX) application for Adobe user groups, step by step. Assuming the basics, they take you through planning the project, wireframing and application design, putting the basic structure together (including the PHP and MySQL backend,) customizing the look and feel of the application (to make it not just look like any other Flex application,) and implementing all the killer features that make the RMX great, such as blog, wiki, content aggregation from RSS and other sources, video, audio visualizer, events calendar, and advertising mechanisms.

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Flex Solutions: Essential Techniques for Flex 2 and 3 Developers

As a Flex developer, you'll no doubt come across repetitive problems every day in your workwouldn't it be nice to have a library of solutions to turn to, to solve these problems quickly and easily? Well, this book provides just that, with over 100 solutions to common problems in one easy volume. In Flex 2 Solutions, renowned Flash and Flex expert Marco Casario assumes you know the basics, and dives straight into practical code examples that you could build up yourselves via step by step tutorials, and plug straight in to your own code, saving you hours of development time. Areas explored include Flex 2 components, charting, working with remote data, data validation, displaying data with list based controls, controlling the look and feel of your applications, application security, working with dynamic data sources (such as ColdFusion, PHP, and Java backends,) and much more. In each solution, Marco takes you through the workings of the example step by step, and then presents some expert's tips, which will take your understanding further, and give you unique insights into Flex development.

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Laszlo in Action: Rich Web Applications with OpenLaszlo

Laszlo in Action is the first comprehensive guide to the Laszlo system and its language LZX. OpenLaszlo is an increasingly popular open-source platform for the development and delivery of rich internet applications across multiple platforms: Flash, DHTML, and J2ME. The dramatic emergence of Ajax over the past year was a first step in the transition from page-oriented HTML web applications towards more full-featured rich internet applications. OpenLaszlo provides another important step in this continuing evolutionary process through the increased productivity resulting from LZX's declarative approach. It provides developers with the tools to create web-based applications offering the usability and interactivity associated with desktop applications, and the low costs associated with web-based deployment. The cross-platform nature of Laszlo LZX applications allows source code with only minimum modifications to run natively on all popular web browsers, on all desktop operating systems, on the Flash platform, and other platforms in the future. Written to address the needs of a wide spectrum of developers, ranging from client-side HTML and JavaScript developers all the way to enterprise-class Java or Rails engineers, this book provides a very hands-on approach towards building applications that solve real-world problems across both the Flash and DHTML platforms. Starting with the fundamentals of Laszlo LZX, the authors quickly move towards applying this knowledge to the design and development of a full-scale application called the Laszlo Market. This provides a working context to assist understanding the underlying concepts of Laszlo LZX and, more importantly, how to apply this knowledge in innovative ways. The construction of the Laszlo Market proceeds over the course of the book illustrating topics starting with an initial wireframe and storyboard design to optimization issues dealing with the application's deployment across the Flash and DHTML platforms.

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Flex for Developers: Data-Driven Applications with PHP, ASP.NET, ColdFusion, and FDS

Flex is a very powerful and versatile technology for creating web application front-ends. But what every good web application needs is a robust data source, be it XML, or a database. Flex is very adaptable in terms of connecting to data sources, and that is the main focus of this book. In Foundation Flex for Developers, Sas Jacobs assumes that you've got the basics of Flex down already, and explores in detail how to create professional data-centric Flex 2 and Flex 3 applications. In the first half of the book, she starts off with a brief exploration of Flex and ActionScript 3.0, before looking at application essentials in detailcreating custom components, user and web browser interactions, binding, formatting, and validating data, debugging, and more. In the second half of the book, the focus is on connecting Flex to data sources, and covers XML, Flex Data Services, PHP, ASP.NET, and ColdFusion in detail, via a series of step-by-step case studies.
- Covers Flex application basics
- Covers connecting Flex 2 and Flex 3 to a variety of Data Sources
- Includes several complete case studies.

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Flexible Rails - Flex 3 on Rails 2

Flexible Rails is a unique, application-based guide for using Ruby on Rails 2 and Adobe Flex 3 to build rich Internet applications (RIAs). It is not an exhaustive Ruby on Rails or Flex reference. Instead, it is an extensive tutorial in which the reader builds multiple iterations of an interesting RIA using Flex and Rails together. Author Peter Armstrong walks readers through eleven iterations in which the sample application–pomodo–is variously built, refactored, debugged, sliced, diced and otherwise explored from every conceivable angle with respect to Ruby on Rails and Adobe Flex. The book unfolds both the application and the Flex-on-Rails approach side-by-side.

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Flash + After Effects

Flash Designers: push Flash to the next level with After Effects robust toolset.
* Add motion graphics and visual effects to your Flash projects* Fuse 3D depth into 2D animations* Prepare Flash animations for broadcast* Save development time in executing animations
Combine these two powerhouse applications to expand your multimedia horizons. Flash + After Effects gives the experienced Flash designer a working understanding of the After Effects toolset with professional techniques that raise the design bar for Web, broadcast, or CD/DVD delivery. The companion DVD contains project media that permit you to practice essential After Effects skills that include:* Working with video and the AE timeline* Using alpha channels for keying and enhancing interactivity* Putting vector animation to work with Text and Shape Layers, and animation presets* Creating 3D backgrounds with cameras and lights* Animating with Behaviors, Parenting, Expressions and the Puppet ToolYou also get a video primer, render and file optimization techniques, and publishing and streaming guidelines.

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Foundation Flex for Designers

All Flex applications look the same—a blue-gray background and silver-skinned components—right? That doesn't have to be the case, though. This book shows you how to ensure that your Flex 2 and 3 projects stand out from the crowd and provide your users with an application that is both visually stunning and beautifully functional.
Flex Builder coupled with the Adobe Creative Suite (CS3) is a powerful combination, providing all the tools you need to create compelling, vibrant interfaces. This book guides you through creating applications with Flex Builder, designing layouts in Fireworks, creating custom skins for your components in Photoshop and Illustrator, and using CSS to enhance the appearance of your rich Internet applications (RIAs).
You'll learn how to efficiently use and style states, enabling you to switch between "pages", thus adding real depth to your applications. Youll also learn how to build web forms that are intuitive to use, helping your users provide the information youre after.
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The Art Of Flash Animation Creative Cartooning (with flash files)

Part animation guide, part Flash manual, The Art of Flash Animation: Creative Cartooning provides a practical primer on classic, hand-drawn 2D screen animation as well as an introduction to using Flash for creating your own cartoons. Section I discusses the terms and techniques of hand-drawn animation, character design, and storyboards, while Section II covers scanning, digitizing your artwork into Flash, and setting up scenes.
Learn how to:- Animate a walk cycle.- Record and edit dialogue, sound effects, and music.- Use recyclable symbols to make the animation process more efficient.- Prepare your work for video or web download.

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Learning ActionScript 3.0: A Beginner’s Guide

In this book, authors Rich Shupe and Zevan Rosser share the knowledge they've gained from their years as multimedia developers/designers and teachers. Learning ActionScript 3.0 gives you a solid foundation in the language of Flash and demonstrates how you can use it for practical, everyday projects. The authors do more than just give you a collection of sample scripts. Written for those of you new to ActionScript 3.0, the book describes how ActionScript and Flash work, giving you a clear look into essential topics such as logic, event handling, displaying content, migrating legacy projects to ActionScript 3.0, classes, and much more. You will learn important techniques through hands-on exercises, and then build on those skills as chapters progress. ActionScript 3.0 represents a significant change for many Flash users, and a steeper learning curve for the uninitiated. This book will help guide you through a variety of scripting scenarios. Rather than relying heavily on prior knowledge of object-oriented programming (OOP), topics are explained in focused examples that originate in the timeline, with optional companion classes for those already comfortable with their use.

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Wordware Publishing - LightWave v9 Texturing

LightWave v9 Texturing takes you behind the fine art of texturing and surfacing interesting and detailed textures for your 3D objects using LightWave 3D. Texturing and prepping your objects for texturing is a task that many artists find intimidating and/or confusing. LightWave v9 Texturing breaks down this process and makes it easier to understand by guiding you through LightWave's powerful surfacing toolset, tutorials, and exercises. LightWave v9 now offers a nodal shading system, which is the standard tool in the visual effects industry for the creation of surfaces. This book will show you how easy, yet extremely powerful and flexible this new system is, allowing you to dive in and create great surfaces immediately.

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LightWave v9 Lighting (Wordware Game and Graphics Library)

LightWave v9 Lighting is the only book on the market from a professional artist explaining the theory and application of lighting with LightWave 3D. The book has the following key features: Describes step-by-step everything you need to know about the qualities of light; Clearly explains modern lighting concepts; Steps through LightWave's impressive toolset, describing the qualities and uses of each tool and feature; Addresses lighting design issues, dealing with everything from the motivation of a light source to the emotional impact of color on the scene; Companion CD is packed with images and plugins, and includes a demo version of LightWave 3D version 9; Includes a 16 page color insert of lighting examples.

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Foundation 3ds Max 8 Architectural Visualization (Hardcover)

In this book you'll learn:
How to model an architectural scene and create stunning materials that breathe life into your projects
How to use real-world photometric lights and global illumination to achieve photorealism
Efficient project workflow and scene assembly
Tips and tricks for the production environment that would take years to learn the hard way
How to market your services to prospective clients
Welcome to the world of 3D architectural visualizations using the most powerful and versatile 3D software package on the planet: 3ds Max. In just the last few years, the visualization industry has arguably become the fastest-growing 3D industry, and may soon overtake all others in total number of users. Just as the use of CAD became the norm for nearly all architectural, engineering, and construction firms in the 90s, 3D visualizations have become standard practice today. This book takes you through the challenge of learning one of the most complex computer programs ever created, by way of easy-to-follow tutorials and instruction. It specifically focuses on those parts of the program you need to know to produce stunning architectural visualizations. The intent is not to show you every possible way to accomplish a task, but rather some of the fastest and most efficient ways. At the end of the book, there is a guide to marketing your services, as well as 20 top tips that took the author almost 10 years to learn in a production environmentsometimes the hard way. 3ds Max is a large and complex applicationbut by learning just the features that apply to visualizations, you'l be learning everything you need to know to get ahead in the industry in the shortest possible time.

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Maya Professional Tips and Techniques

Designed for busy Maya users like you, this guide offers dozens of how-tos, workarounds, and shortcuts culled from years of experience in a fast-paced, deadline-driven production pipeline. You’ll discover tricks and timesavers on texturing particles, customizing Paint Effects brushes, modeling polygon faces, creating facial rigs with wire deformers, and much more—and helpful full-color illustrations reinforce the concepts. From modeling, animating, and rigging to texturing and lighting, this book will help you streamline workflow and improve your skills.
Work better and faster in Maya with the quick-hit tips and techniques in this practical book. Designed for busy Maya users, this guide offers dozens of how-tos, workarounds, and shortcuts culled from years of experience in a fast-paced, deadline-driven production pipeline. You'll discover tricks and timesavers on texturing particles, customizing Paint Effects brushes, modeling polygon faces, creating facial rigs with wire deformers, and much more—while useful, full-color illustrations reinforce the concepts. From modeling, animating, and rigging to texturing and lighting, this book will help you streamline workflow and improve your skills.

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The Game Animator’s Guide to Maya

The Ultimate Resource for Professional Game Animators
Game animation is a demanding art. Not only do you have to deliver realistic, beautiful animations, but you have to do so under strict real-time, video-game constraints. The Game Animator's Guide to Maya is your focused resource for using Maya to create professional-level game animations for console and PC games. Written by a game industry veteran and featuring interviews with professional animators and artists from around the country, this focused book features specific, detailed, real-world game animation techniques. It's the perfect reference and tutorial for those looking to develop or refine their game animation skills.
The enclosed CD features more than $3000 worth of exclusive content, including models, high-resolution textures, animations, concept art, and animation reference videos. It also includes the Maya Personal Learning Edition and project files so you can complete the hands-on tutorials.
The Game Animator's Guide to Maya gives you an insider's view of the animation business and teaches the skills necessary to animate everything from characters to vehicles to lip-synching audio. First, you'll get an introduction to the industry and typical game development pipelines, then learn rigging and animation basics before moving on to advanced techniques and the detailed tutorials. Inside, you'll find:* Game Career Guide: Industry information, demo reel advice, job descriptions, game asset pipeline overview* Animation Techniques: detailed explanation of animation terms, techniques, tools, concepts, and editors* Rigging and Animation Setup: IK and FK, joint hierarchies, skeleton controls, constraints, selection handles, and more* True Game Animation: real-world assignments that mimic the day-to-day jobs of professional game animators–walk cycles, run cycles, idle cycles, action sequences, lip-synching to audio, and more

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LightWave 3D 8 Character Animation

LightWave 3D is one of the most popular 3D packages on the market today, offering the most complete set of tools, the best-looking and fastest out-of-the-box renderer, and one of the most powerful IK engines available. Professional director and animator Timothy Albee updates the best-selling LightWave 3D 7 Character Animation with discussions of advanced animation tools, facial animation, and IK Booster. In addition, he details how to use LightWave to build strong, dependable character setups; provides proven, hands-on tools for mastering the complex mechanics of animation; and covers the importance of storytelling and acting through animation.
Explore the complete crafting of powerful and reliable character setups.
Master subtle acting techniques that imbue scenes with life, drama, and power, such as anticipation, gesture, overlapping action, and silhouette.
Discover how IK Booster adds more power, ease, and functionality to LightWave’s existing Inverse Kinematics system.
Use LightWave’s Dope Sheet, Dope Track, and Motion Mixer tools to improve your output in creating animation.
Find out how to use morph targets to sculpt your characters’ facial performances.

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LightWave 3D 8 Cartoon Character Creation, Volume 2: Rigging & Animation

Quality rigging and animation preparation is vital for creating characters that can truly act and make an audience believe they are live, emotive beings. LightWave 3D [8] Cartoon Character Creation - Volume 2: Rigging & Animation includes both general theory and comprehensive tutorials for every aspect of rigging and animating 3D characters. Learn how, why, and when to use the most efficient techniques so you can have fun animating your own fantastic 3D characters.
Learn all about rigging characters, including weight mapping, bone creation, IK, and deformations.
Discover advanced rigging techniques, including expressions, FK/IK blending, quadruped rigging, and more.
Find out how to use the animation controls and animate using inverse kinematics.
Explore the intricacies of facial animation, including morphs, facial expressions, lip sync, and advanced morph controls.
Learn how to use dynamics for secondary body motion and clothing.




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An Essential Introduction to Maya Character Rigging - Focal Press

Discover the concepts and techniques required to rig engaging CG character models with Maya in this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, student work and tutorial assets on the companion DVD to offer a crash course in this vital skill.With Cheryl Cabrera you'll learn about: designing your first biped character; creating your first biped character - modeling basics, biped character facial expressions and texturing basics; skeleton setup for a biped character joint placement; control rig setup for a biped character - IK and FK; wrapping up the setup; and, skinning your character. This title helps you: use simple NURBS and polygon modeling in Maya for greater flexibility in your workflow; create control rig setups for a biped character - both IK and FK; and, put your new skills to work with the models and tutorial assets on the free DVD!


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Mental ray for Maya, 3ds Max, and XSI: A 3D Artist’s Guide to Rendering

Turn 3D models into film-worthy digital animations by mastering mental ray rendering once and for all. This must-have guide is the only book on the market to focus exclusively on mental ray in Maya, 3ds Max, and XSI, and it's packed with techniques and insights you can't get anywhere else. Best of all, the book's advanced rendering concepts apply to other rendering software as well, including V-Ray, Brazil, Maxwell and RenderMan.
From scattering light to reducing render artifacts to deciphering rendering and shadow algorithms, you'll get a high-level look at advanced lighting, camera, and workflow techniques that usually take professionals years to figure out. This valuable book also covers the very latest on HDR image editing, viewing, and compositing tools—and features a sixteen-page color insert that showcases final rendered images.


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Introducing Maya 2008 - Sybex

The Academy Award–winning Maya 3D animation and effects software is the top choice for film and video artists, game developers, and 3D design professionals. Learn to build, render, and animate your own digital models and scenes, and begin to develop professional-level Maya skills with Introducing Maya 2008.
This new edition of a perennial bestseller is the ideal initiation to 3D and Maya. Starting with the basics, it builds from the ground up, combining straightforward text with practical examples that make it fun and easy to learn Maya's core tools while introducing the latest Maya 2008 features. Follow clear-cut, step-by-step lessons while you learn by doing using a wealth of hands-on files provided on the CD. You'll also find compelling examples in the full-color insert to inspire you.
The enclosed CD features images, movies, and scene files that let you view material from the book. The support files will enable you to complete all of the tutorials. The CD also includes Maya Personal Learning Edition software.



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Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques

Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.
Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.
Youll learn: Pipeline and modeling guidelines Overview of Maya Introduction to ZBrush modeling Concept art Anatomy Creating a video game character Creating a hyper-real character Creating a photo-real character UVs and texturing How to create a demo reel.

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Learning 3ds Max 2008 Foundation

Learning Autodesk® 3ds Max® 2008 Foundation is your shortcut to learning 3ds Max quickly and effectively. Youll get hands-on experience with the key tools and techniques through easy-to-follow, step-by-step project-based lessons, while learning to model, animate, apply materials and render in both the games & design visualization pipelines. By the end of the book youll have a sense of the entire production process as you work on real-life production examples.
Whether youre a game artist or a graphic artist, Autodesk® 3ds Max® 2008 has the tools you need to succeed.
Game Artists will gain in-depth knowledge of the world-class Biped character animation toolset, unparalleled polygon modeling and texturing workflow.
Design Visualization Specialists such as architects, designers, and graphic artists, will gain the power to visually inform the design process through conceptual exploration, design validation and visual communication.

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Real-time 3D Character Animation with Visual C++

Nik Lever takes you through the journey from the basics of 3D manipulation all the way to morph objects and sub-division surfaces. On the way you get Visual C++ project files to study and software that runs on the Windows desktop. The free CD-ROM gives you a full-featured development environment for 3D character animation, so even if you find some of the maths and the code hard to follow straight away you can still create your own games. The game engine (Toon3DCreator) provided free and fully functional on the CD-ROM, even has an ActiveX control that allows you to distribute your work on the Internet. All source code for Toon3D is included on the CD. You will also get an insight into the artist’s problems; learn how to keep the characters interesting while not exhausting the game engine.
Understand the complete picture and make the most of your skills to help you succeed in, or break into the computer gaming industry with this comprehensive guide to programming for real-time 3D character animation.
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