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The Maya and Teotihuacan: Reinterpreting Early Classic Interaction

Since the 1930s, archaeologists have uncovered startling evidence of interaction between the Early Classic Maya and the great empire of Teotihuacan in Central Mexico. Yet the exact nature of the relationship between these two ancient Mesoamerican civilizations remains to be fully deciphered. Many scholars have assumed that Teotihuacan colonized the Maya region and dominated the political or economic systems of certain key centers—perhaps even giving rise to state-level political organizations. Others argue that Early Classic rulers merely traded with Teotihuacan and skillfully manipulated its imported exotic goods and symbol sets to increase their prestige.

Moving beyond these traditional assumptions, the contributors to this volume present extensive new evidence from archaeology, iconography, and epigraphy to offer a more nuanced understanding of the interaction between the Early Classic Maya and Teotihuacan. Investigating a range of Maya sites, including Kaminaljuyu, Copán, Tikal, Altun Ha, and Oxkintok, they demonstrate that the influence of Teotihuacan on the Maya varied in nature and duration from site to site, requiring a range of models to explain the patterns of interaction. Moreover, they show that the interaction was bidirectional and discuss how the Maya in turn influenced Teotihuacan.

The Maya and Teotihuacan: Reinterpreting Early Classic Interaction
(The Linda Schele Series in Maya and Pre-Columbian Studies)
Author: Geoffrey E. Braswell (Editor)
Publisher: University of Texas Press
PDF 441 pages 7,2mb English language ISBN 0292705875

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Introducing 3ds Max 2008

Introducing 3ds Max 2008 breaks down the complexities of 3D modeling, texturing, animating, and visual effects. You'll jump right into the 3ds Max pipeline—from preproduction through postproduction—with clear-cut explanations, tutorials, and hands-on projects to build your skills. A special color insert includes real-world examples from talented 3ds Max beginners. From immediately creating your first animation to mastering poly modeling techniques and lighting final renders, you'll get a solid grounding in 3ds Max 2008. Build the knowledge you need for game, film, and TV production.

Dariush Derakhshani, Randi Lorene Munn, "Introducing 3ds Max 2008"Sybex ISBN:0470184949 January 22, 2008 604 Pages PDF 17MB

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3D Videocommunication: Algorithms, concepts and real-time systems in human centred communication

The migration of immersive media towards telecommunication applications is advancing rapidly. Impressive progress in the field of media compression, media representation, and the larger and ever increasing bandwidth available to the customer, will foster the introduction of these services in the future. One of the key components for the envisioned applications is the development from two-dimensional towards three-dimensional audio-visual communications. With contributions from key experts in the field, 3D Videocommunication: provides a complete overview of existing systems and technologies in 3D video communications and provides guidance on future trends and research; considers all aspects of the 3D videocommunication processing chain including video coding, signal processing and computer graphics; focuses on the current state-of-the-art and highlights the directions in which the technology is likely to move; discusses in detail the relevance of 3D videocommunication for telepresence systems and immersive media; and provides an exhaustive bibliography for further reading. Researchers and students interested in the field of 3D audio-visual communications will find 3D Videocommunication a valuable resource, covering a broad overview of the current state-of-the-art. Practical engineers from industry will also find it a useful tool in envisioning and building innovative applications.

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3DS Max Lighting


This book teaches lighting theory and introduces the lighting tools in 3DS MAX. Coupled with numerous practical examples, this book will have a beginner lighting like a pro.
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Guide to Computer Animation (Focal Press Visual Effects and Animation)

Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve.Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package.www.guide2computeranimation.com provides the moving imagery outcomes of some of the animation discussed in the case studies chapter, where top FrameStore-CRC and 3 Ring Circus creatives give you their invaluable behind the scenes perspectives.In addition there are non-software specific 3D tutorials and direct links to a comprehensive range of related websites with further downloadable resources to make sure you stay up-to-date.Marcia Kuperberg is Deputy Head of the School of Media, Arts & Technology, West Herts College, UK. Contributions are also included from Martin Bowman, Rob Manton and Alan Peacock.* Clear coverage of the principles and techniques of digital animation, with step-by-step colour illustrations, to put you ahead of the rest* Get the best from your software and hardware - understand the constraints and demands when creating for different media * Expert advice and a huge range of resources to help you make the most of animation opportunities in TV, games, multimedia and web

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3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body

3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body covers the areas of modeling and animating 3D synthetic human models at a level that is useful to students, researchers, software developers and content generators. The reader will be presented with the latest, research-level, techniques for the analysis and synthesis of still and moving human bodies, with particular emphasis in facial and gesture characteristics.

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Computer Animation: Algorithms and Techniques

Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation: Algorithms and Techniques will help work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction-information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success.* Expert instruction from a pace-setting computer graphics researcher.* Provides in-depth coverage of established and emerging animation algorithms.* For readers who lack a strong scientific background, introduces the necessary concepts from mathematics and physics.* Illustrates advanced programming techniques with highly detailed working examples.* Via the companion Web site, provides lecture notes from the author's course for professors, example animations based on the programs covered in the book, Java applets, and links to relevant Web sites.* Special contributions from Dave S. Ebert on Natural Phenomena in Chapter 5* Special contributions from Scott King, Meg Geroch, Doug Roble, and Matt Lewis on Articulated Figures in Chapter 6.

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LightWave 3D 8 Revealed

Get ready to explore all that LightWave 3D 8 has to offer! Giving you a firm foundation, "LightWave 3D 8 Revealed" allows you to master concepts on both a technical and artistic level. Begin by examining the concept behind each task-the goal and the necessary features that are involved. Then go in depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through comprehensive, step-by-step lessons, you'll develop the confidence you need to create amazing animation and graphics using LightWave 3D 8.


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Non-Photorealistic Computer Graphics: Modeling, Rendering and Animation


Even as developments in photorealistic computer graphics continue to affect our work and leisure activities, practitioners and researchers are devoting more and more attention to non-photorealistic (NPR) techniques for generating images that appear to have been created by hand. These efforts benefit every field in which illustrationsthanks to their ability to clarify, emphasize, and convey very precise meaningsoffer advantages over photographs. These fields include medicine, architecture, entertainment, education, geography, publishing, and visualization.Non-Photorealistic Computer Graphics is the first and only resource to examine non-photorealistic efforts in depth, providing detailed accounts of the major algorithms, as well as the background information and implementation advice readers need to make headway with these increasingly important techniques.Already, an estimated 10% of computer graphics users require some form of non-photorealism. Strothotte and Schlechtweg's important new book is designed and destined to be the standard NPR reference for this large, diverse, and growing group of professionals.*Hard-to-find information needed by a wide range and growing number of computer graphics programmers and applications users.*Traces NPR principles and techniques back to their origins in human vision and perception.*Focuses on areas that stand to benefit most from advances in NPR, including medical and architectural illustration, cartography, and data visualization.*Presents algorithms for two and three-dimensional effects, using pseudo-code where needed to clarify complex steps.*Helps readers attain pen-and-ink, pencil-sketch, and painterly effects, in addition to other styles.*Explores specific challenges for NPRincluding "wrong" marks, deformation, natural media, artistic technique, lighting, and dimensionality.*Includes a series of programming projects in which readers can apply the book's concepts and algorithms.

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Introduction to 3D Game Programming with DirectX 9

This book instructs the reader from the beginning by teaching the underlying mathematics and 3D theory necessary to make sense of the DirectX 9 API.




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3D for the Web: Interactive 3D animation using 3ds max, Flash and Director

3D for the Web: Interactive 3D animation using 3ds max, Flash and Director (Focal Press Visual Effects and Animation)
Make sure you benefit from the explosion of new and exciting applications designed to let you create 3D animation for the web. See how you can use the power of 3ds max, Flash and Director to make your 3D fame or project a reality for the internet as well as learning generic skills allowing you to use many applications.Ideal if you are a web designer with little or no 3D experience and need an overview of how 3D could transform your work and how best to put it online, or if you are a 3D animator wanting to produce work for the web and need a guide to which applications to use.Insteadof being bogged down in code, this user-friendly, highly illustrated book teaches from a practical, technique-orientated stance, with only a minimal amount of code typing needed. Use pre-written code modules to create interactive are, animated characters and commercial websites. Then you can learn the techniques needed to make your own 3D games.Each chapter contains tutorials which you can do yourself, using the files on the free CD included with the book. Interviews with successful professionals show you what you can aspire to by sharing their tips and tricks as well as details on the pros and cons of each software package.For extra tips, information and help visit www.3dfortheweb.info* Learn how to successfully translate your 3D work to the web without the need for code* Get inspiration from professionals at the cutting-edge of 3D web design and games from interviews and examples of their work throughout the book* Use the tutorials on the free CD to practice your skills and stay ahead of the rest

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