
Each chapter leads with an introduction to the topic and explains methods, as well why certain methods are used. Each chapter is richly illustrated with workflows and examples to make following the sometimes difficult subject matter much easier and fun. The book evenly covers all aspects a beginner should be familiar with for a solid foundation of 3ds Max, but also caters some sections to Max's strengths, such as game work. For example, extra time is given to low poly modeling techniques and UV texturing for game export. Readers can expect to get a solid foundation of skills and knowledge to the sophisticated software package. Those coming from other 3D software applications will appreciate the book's sophisticated approach.
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