In nine unique and compelling chapters, you’ll get detailed and sophisticated instruction on how to:
-Enhance fluidity and realism by generating complex motion with Maya Cloth
-Apply non-photorealistic rendering styles that mimic the look of comic books and impressionist paintings
-Emulate real-world camera motion, from dolly-and-pan movement to varying levels of camera shake
-Produce natural lighting effects using global illumination and image based lighting
-Ensure smooth and accurate transfer of character data from modeling to rigging to animation to lighting
-Control IK chains, deformers, and surfaces with Maya Hair's dynamic curves
-Use dynamics effectively to create flexible objects and add secondary effects to enhance your animation
-Use Maya’s built-in noise function to produce powerful effects similar to those used in “The Matrix” trilogy
-Create a human face from a conceptual sketch using subdivision surfaces
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